![]() ![]() Learning this basic combo will allow you to incorporate more advanced skills into your gameplay.Īnother gameplay loop that is critical to the ‘support’ nature of Omnioculus is the ‘Rez>Dive’ combo. To do this, you must alternate between your Trapper’s Ambush smoke bomb and your Vanishing Step dodge while only having a second to spare. To be able to repeat the loop, you need to push your invisibility to the absolute limit. However, the most important loop to learn is the ‘Dive>Dodge>Repeat’ combo, as Mactics puts it. This gives it a plethora of gameplay loops and combat rotations. The Omnioculus build is one of the most versatile builds in the game. Reduces all ability cooldowns when using your class ability near targets.įinishers generate Special ammo for the whole fireteam. Grants class ability energy when you cause damage with a grenade.Ĭausing damage with a grenade reduces your melee cooldown. Increases the drop chance of Heavy ammo on kill. When one of your ammo finder perks creates a brick of Heavy ammo for you, it also creates bricks of Heavy ammo for your allies. Mods: The mods you’ll need are Surge mods matching your weapons and:.High Resilience and Discipline are also recommended. Stats: Maximum Mobility is strongly recommended to be able to have optimal invisibility rotations.Abilities: Gambler’s Dodge, Vortex Grenade, Trapper’s Ambush Snare Bomb, and Moebius Quiver.Fragments: Echo of Persistence, Echo of Obscurity, and Echo of Remnants.Aspects: Trapper’s Ambush, Vanishing Step ( Pro tip: Trapper’s Ambush’s ‘dive’ effect grants you increased invisibility duration and debuffs enemies for a longer period of time compared to the base smoke bomb, so always dive if possible).When you make an ally invisible, they gain damage resistance while invisible and you gain melee energy." Top 10 Hunter builds -Įxotic Perk: "You gain a second Smoke Bomb charge and have damage resistance while invisible. Whether you’re into Solar 3.0, Void 3.0, or are still into Stasis, these builds have you covered.Īnd by the way, as any top-tier Destiny 2 build, these builds will guide you every step of the way, including essential Exotics, Mods, and more. With that having been said, that doesn't mean that elemental/status is useless on Long Sword, and there are even certain situations in which elemental builds yield more DPS than raw damage builds when used against the right monster and with the right build.Are you a Hunter main and want to take your game to the next level? These are the best Hunter builds in Destiny 2, including builds for PvE and PvP. Unfortunately, because elemental/status damage is unaffected by critical hits by default, raw damage/affinity builds tend to outperform elemental/status builds. However, because raw damage has the added benefit of being increased by critical hits, the best builds are typically those that maximize attack power and affinity. The Long Sword is a pretty good "all-around" weapon that can dish out decent damage with both raw and elemental builds. MH Rise Long Sword Elemental Status or Raw Damage? Because of this, the Long Sword reaps the most benefits from skills that improve its fluidity in battle and allow it to capitalize on its ability to deal continuous damage without needing to pause in between attacks. ![]() Where most weapons have to reset and reposition themselves after a successful attack sequence to avoid being hit by the monster, the Long Sword can unleash an attack sequence, counter any incoming attacks from the monster, and immediately enter into the next attack sequence without ever stopping. This ability to string attack sequences together via counters is the key reason why the Long Sword has such fluid gameplay. This is mostly thanks to the arsenal of counter attacks that the Long Sword possesses, which help it to avoid devastating attacks from monsters while simultaneously allowing it to transition smoothly from attack sequence to attack sequence. In terms of playstyle, the Long Sword is one of the most fluid weapons in the game, allowing the hunter to continuously deal damage to the monster with minimal downtime in between attacks. ![]()
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